Driveable Cars: ADVANCED PACK UE5
Release notes
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VERSION 4.9 - UE5.4+ (AUGUST 18th 2026):
Added / Improved
- Added compatibility with GASP + MetaHumans Integration Pack 2.
- Improved collision handling between vehicle parts and player cameras.
- Improved general multiplayer behaviour and stability.
Changed
- Renamed all Blueprint Interface assets from
BP_Interface_*toBPI_*to follow Unreal Engine naming conventions. - Custom Blueprints or external integrations referencing these interfaces may need to update their references.
Fixed
- Fixed clients being unable to exit correctly through locked doors after entering from the right side.
- Fixed incorrect GASP passenger rotation after vehicle impacts or failed exit attempts.
- Fixed the speed widget not updating when returning to a previously used vehicle.
- Fixed repeated input calls when entering or exiting without animations.
- Fixed GASP clients being unable to pick up compatible objects.
- Removed obsolete Cut Entrance logic.
- Additional multiplayer fixes and general polish.
VERSION 4.8.2 (hotfix) - UE5.4+ (JUNE 15th 2026):
- Basic character integration issues fixed after vehicle restoration.
- Fixed Spring Arm behavior on clients with poor network conditions after restoring a vehicle.
- Fixed incorrect position when entering a vehicle while crouched.
- Fixed an issue where Muscle Car and Supercar tires could not be punctured by gunfire.
- Improved garage collisions.
VERSION 4.8 - UE5.4+ (MAY 23th 2026):
This update introduces a significant optimization, stability and polish pass for Advanced Cars.
General Improvements:
- Significant performance optimization pass across Advanced Vehicles.
- Added distance-based culling to reduce unnecessary vehicle logic, animation, FX and audio processing.
- Improved multiplayer stability and client-side initialization.
- Fixed several vehicle entry/exit, passenger, camera and driver mesh replication issues.
- Improved vehicle restoration and out-of-bounds recovery.
- Improved interaction behavior with objects, cones and detached vehicle parts.
- Improved fire, explosion and damage behavior.
- Integrated Unreal Engine’s native damage system into vehicles, detached parts, destruction areas and characters.
- Added a safety system to relocate characters if they fall out of bounds.
- Removed the client frame rate limitation for smoother multiplayer testing.
- Added in-demo information panels explaining key features.
Car-Specific Fixes:
- Fixed military car antenna replication.
- Fixed digital dashboard replication.
VERSION 4.7.1 - UE5.4+ (DECEMBER 16th 2025):
- Fixed an animation issue when entering and exiting vehicles at high frame rates.
VERSION 4.7 - UE5.4+ (DECEMBER 11th 2025):
- Bug fix: Vehicles could not be restored by clients if the server exited the vehicle
- Bug fix: Client speedometer UI disappeared when the server exited the vehicle
- Removed reliable flag from CE_ServerReplicateSpeed
- Bug fix: Wheel-in-air sound behavior corrected for UE5.7
- "Vehicle in air" check now performed only inside BP_WheelsConfig
- Removed editor warnings related to the Materials Ref array
- Set BP_DCAdv_ThirdPChar input priority to 1
- Increased animation speed for the glass door
- Improved object-grabbing system
- Reduced impact capturer size on the Military Car
- Reduced police light intensity
- Material improvements:
- MI_asphalt2: Increased tiling and variation
- MI_Log & MI_LogEnd: Assigned PhMat_Asphalt
- DemoMap_DayNoAFS & DemoMap_Multiplayer: Adjusted scales and spacing of some log ramps to improve playability
- Improved collision on wooden ramps (4x4 Test Area)
- Bug fix: Character could become stuck when encountering an obstacle right after exiting a vehicle
VERSION 4.6 - UE5.4+ (AUGUST 28th 2025):
- Vehicles are no longer spatially loaded by default.
- Improved tire sounds on asphalt.
- Project adapted to support GASP characters and Metahumans.
- Multiplayer map now includes a "pause" menu.
- Fixed misaligned parts on the Supercar.
- Updated spectator camera.
- Support Hardware Ray Tracing enabled by default.
VERSION 4.5 - UE5.4+ (JULY 17th 2025):
- Update in BP_NewBaseVehicle to fit bug correction in Ridable Bikes: Advanced Pack (lights attached to handlebar rotation issue in multiplayer - fixed)
VERSION 4.4 - UE5.4+ (JULY 8th 2025):
- Characters getting up could push/eject cars when run over slowly - fixed
- Obstacle detection failed with Perform Animations = false - fixed
- Leaning IKs bug after restoring the bike fixed
- Fallen bikes drifting on their own fixed
- Annoying cone sounds when stuck under vehicles fixed
- Procedural spine max leaning now fully customizable
- Destructible parts not syncing after respawn fixed
- Car exit bug after restore fixed
- UE5.6 crash with many vehicles and late-joining clients (bikes only) fixed
- Vehicle Customizer optimized and multiplayer-ready
- Non DDV characters issue when entering a vehicle close to another one fixed
- Client character position issue after impact fixed
- Day and Night maps unified and pack size reduction
- Military car antenna attachment issue when restoring in multiplayer fixed
- Begin Play restructuration to improve compatibility with UE5.6
VERSION 4.3 - UE5.4+ (JUNE 17th 2025):
- Adjustments for easier GASP integration
- Compatibility updates for UE5.6
- Improved IK for drivers and passengers
- Procedural spine leaning to reach the steering wheel
- Added offset variables for driver/passenger IKs and character root position (in Character BP)
- Smoother camera transitions
- Updated Hand IK helpers
- Improved driving pose (grip/hand placement)
- Enhanced ragdoll behavior
- Fixed positioning bug when changing seats
- Minor fixes in Extra Cars Templates
VERSION 4.2 - UE5.4+ (MAY 13th 2025):
- Duplicated Start Engine Sound in multiplayer fixed.
- Compatibility with Ridable Bikes: Advanced Pack V4.2
- Multiplayer Passenger issues when "Perform Animations = Off" fixed
VERSION 4.1 - UE5.4+ (APRIL 1st 2025):
- Protected reliable events: Ensures the execution of critical events even under extremely poor multiplayer network conditions
- Replicated horn fix: Fixed horn replication issues to ensure proper functionality across all clients
- Improved multiplayer robustness: The system is now resilient to packet loss and unstable connections, maintaining correct behavior even in low-quality network environments
VERSION 4 - UE5.4+ (MARCH 14th 2025):
- NEW REPLICATION SYSTEM:
- Jitter and Input lag removal on owning client
- Transform error correction on server and other clients
- Compatibility with Server and Client authority
- Vehicle explosions replication fix
- Fixes in internet multiplayer menu
VERSION 3.9 - UE5.4+ (FEBRUARY 1st 2025):
- Added ragdoll relocation when going through the ground
- Fixed bug: replication issues when joining a session with possesed vehicles
VERSION 3.8 - UE5.4+ (DECEMBER 24th 2024):
- Added new multiplayer game map and multiplayer game mode
- Added new loading screen for clients
- Improvement of vehicles' performance
- Improved ragdoll behaviour
- Added new crash dummies
- Added new run over test zone into maps
- Fixed tilted camera after collision bug
- Fixed bug when going out after restoring vehicle
- Fixed bug when entering without using perform animations
- Improved damage to vehicle pieces with linetrace weapon
VERSION 3.7 - UE5.4+ (OCTOBER 28th 2024):
- Compatibility with Military Car
- Test maps modified and new props added
- Test maps lights modified for better performance
- Added new bigger test area ram
- Added several player start points for multiplayer sessions
- Improvements to simplify integration with projects that have custom collision channels, trace channels, and physical surfaces
- Added variable resistance values to static meshes attached to the vehicle in order to make sturdier bonds
- Improved pieces detachment process after the vehicle explodes
- Fixed deformation skeleton assingment bug
- Reorder variables in the main blueprints
- Replaced every input actions for enhanced inputs
- Improved camera turn speed when using gamepad
- Fixed wheel suspension animation for cars
- Added new First Person Character with three different weapons (physics projectiles, linetrace impacts and explosion damage)
- Fixed one frame character animations to prevent compiler issues
- Fixed bug where camera not following the ragdoll after receiving an explosion
- Fixed constant scrape particles bug
- Fixed remote session passengers' rotation bug
- Fixed rendering artifacts in car paint materials
VERSION 3.6 - UE5.4+ (AUGUST 2nd 2024):
- Test maps expanded and new props added
- Removed deprecated assets
- Passenger's head scale fixed in multiplayer
- Fixed bug in characters' gravity scale after leaving vehicle
- Vehicles performance and asset weight optimized
- Ragdoll improved
- Cargo Truck rear gear sound fixed
- Cargo Truck graffiti decals added
- Impact capture updated (not working properly on big vehicles)
- Improved Supercar sound
- Improved Microcar template behaviour
- Backfires improved
- Garage doors fixed for UE5.4.3
- Several in-car cameras repositioned
- Exit with "perform animations" disabled bug fixed
- Glass shards particles fixed
VERSION 3.5 - UE5.4+ (MAY 19th 2024):
- Ragdoll improvements
- Template issues with glass collision mesh fixed
- UE5.4 specific collision issues corrected
- Fuel values updated (for its compatibility with Advanced Fuel System)
VERSION 3.5 - UE5.4+ (MAY 4th 2024):
- Adapted physics to UE5.4 changes
- Improved multiplayer jitter effect on clients
- Removed deprecated assets
VERSION 3.4 - UE5.1+ (MARCH 29th 2024):
- Compatibility with Advanced Fuel System
- Awake Collider now ignores visibility and camera trace channels (check this if your project uses line trace bullets using those channels). These channels were disabled to work properly with Advanced Fuel System
- BP_AreaGate updated to have different texts on both sides
- Updated digital dashboard (for muscle car)
- Updated WBP_UI_Speedometer
VERSION 3.3 - UE5.1+ (NOVEMBER 21st 2023):
- Disconnected VR nodes to ensure compatibility with UE5.3 (check #updates channel in our discord server for more)
- Reduced in car camera FOV to fit UE5.3 new cameras
- Improved ragdoll activation when run over
- Wheels meshes customization bug fixed
- Block exit when an obstacle is near bug fixed
- Ragdoll camera fixed
- Police pieces bug on multiplayer when restoring car fixed
- Car customizer multiplayer bugs fixed
- Passenger bug when respawning car fixed
- Multiple impacts with same object bug fixed
- Customizer with a passenger bug fixed
- Client access feedback bug on multiplayer fixed
- Manual vehicles RPM feedback bug fixed
- Scrape sounds & particles
- Random car creator material bug fixed
- Improved pieces physics when detached from car
- Exit animation when car is upside down improved
- Character verticality fixed when exiting car on slope surfaces
- Caliper position fixed when car is not possessed
- Rear gear speed limitation improved
- Explosions are now transmitted to nearby characters
- Dead zone added to tricks input
- Added muscle car template
VERSION 3.2 - UE5.1 (JUNE 11th 2023):
- Multiple warning removal
- Vehicle customizer multiplayer bugs fixed
- Fixed collision bug with basic characters on 5.2
VERSION 3.1 - UE5.1 (MAY 24th 2023):
- Fixed issue with extra car templates' driver's hands IK
- IK offsets modified for UE5 mannequins
- Car Paint base material modified to fix issue with UE5.2 and "is dirty" option
VERSION 3 - UE5.1 (MAY 10th 2023):
- Added Enhanced inputs
- Improved ragdoll physics
- Renamed UE5 characters anim bps
- Added IK modifier to adjust different skeletons through variables
- Cusotmizer multiplayer bug fixed
VERSION 2.2 - UE5.1 (JANUARY 14th 2023):
- New wheels slip and skid system - adds lateral drift and improves general precission and performance
- UE5 character pre-integrated models
- Removed multiplayer fix (it was necessary to fix a bug from Epic's side that has finally been fixed)
- Optimization fixes for unusual situations
- Scrape sound added on continuous collision
- Surface sound effect fixed when vehicle is on air
- Recovered simplified combination method with bikes
VERSION 2.1 - UE5.1 (DECEMBER 12th 2022):
- Bug fixes for "Perfom animations = false"
- Multiplayer bug fixes
- Start engine sound fix
- Physical Materials override to fix UE5.1 bug
- Rams fixed
- Backfire can now be controlled through variables
- Physics optimization bug while car is on air fix
VERSION 2 - UE5.1 (NOVEMBER 30th 2022):
- FLAT TIRE feature
- Physics optimization system
- Driving adaptation to UE5.1 wheels changes
VERSION 1.12 (NOVEMBER 2ND 2022):
- pieces paint damage bug fixed
- updated supercar templates
- unnecessary bikes stuff removed
- sedan rear lights fixed
VERSION 1.11 (OCTOBER 26TH 2022):
- NEW Backfire feature
- improved carpaint material (optimized and new iridiscent feature)
- new customizable door sounds
- material IDs fixed
- trash cleaning
VERSION 1.10 (OCTOBER 19TH 2022):
- UE5 motorbikes 1.2 compatibility
- supercar template included
- look up controls unified
VERSION 1.9 (OCTOBER 13TH 2022):
- UE5 motorbikes compatibility
- New materials system (all pieces that inherit materials should use proper slot names)
VERSION 1.8 (SEPTEMBER 5TH 2022):
- Cargo Truck (BoxA) template collision fix
VERSION 1.7 (AUGUST 18TH 2022):
- Epic's Bounce Bug correction
- Glass Crack Material improved
- Glass Smash sound on projectile hit bug fixed
- Customizer Bug Fixed (some existing versions disappearing from list)
- New cars compatibility:
- minivan: available
VERSION 1.6 (JULY 29TH 2022):
VERSION 1.5 (JULY 19TH 2022):
- Reduced car bounds
- Glass sliding breakable door checker fix
- Multiplayer siren bug fixed
- New cars compatibility:
- exo car: available
- van: available
- all Drivable Cars: Essential MegaPack cars compatible
Scene Capture 2D - Additive composite mode not working on UE5: Which means that glass and paint damage are not being rendered properly.FIXED ON UE 5.0.3
BETA 1.4 (JUNE 17TH 2022):
- Multiplayer Epic bug fix (cars can now pass through second gear on multiplayer). This is a temporary fix until Epic fixes that on the engine (hopefully on UE5.1)
- New cars compatibility:
- sports car: available
- pick up truck: available
- cargo truck: available
- roadster: available
- Scene Capture 2D - Additive composite mode not working on UE5: Which means that glass and paint damage are not being rendered properly.
- Keep in mind that this is a UE5. Of course we have reported it and hope that Epic fixes them as soon as possible. You can see some other users referring these bugs here:
BETA 1.3 (MAY 24TH 2022):
- Sedan doors fixed
- Character pushing cars fixed
- Scene Capture 2D - Additive composite mode not working on UE5: Which means that glass and paint damage are not being rendered properly.
Keep in mind that this is a UE5. Of course we have reported it and hope that Epic fixes them as soon as possible. You can see some other users referring these bugs here:
BETA 1.2 (MAY 20TH 2022):
- Physic actors overturning cars fix
- Packaging issues fixed
- Roadster compatibility ready. Other cars and bikes are not yet compatible with this version. We are now working on it.
BETA 1.1 (APRIL 22TH 2022):
- Engine, drift and surface sounds with Metasounds
- Other cars and bikes are not yet compatible with this version. We are now working on it.
BETA 1.0 (APRIL 9TH 2022):
- First conversion to Chaos Vehicles for Unreal Engine 5
- Known issues:
- Sound cue parameters are not working (they did on UE5 preview): Which means that engine sound does not adapt to RPM. Drift sounds are not adapting to different surfaces. You can also check this bug on their own vehicle template (Engine sound not adapting to RPM)
- We have fixed this issue by implementing metasounds (drift effects coming soon)
- Scene Capture 2D - Additive composite mode not working: Which means that glass and paint damage are not being rendered properly.
- Sound cue parameters are not working (they did on UE5 preview): Which means that engine sound does not adapt to RPM. Drift sounds are not adapting to different surfaces. You can also check this bug on their own vehicle template (Engine sound not adapting to RPM)
Keep in mind that these are UE5 bugs. Of course we have reported it and hope that Epic fixes them as soon as possible. You can see some other users referring these bugs here:
