Driveable Cars: Advanced Pack Release notes – UE5

Driveable Cars: ADVANCED PACK UE5

Release notes


VERSION 3.5.1 - UE5.4+ (MAY 19th 2024):

  • Ragdoll improvements
  • Template issues with glass collision mesh fixed
  • UE5.4 specific collision issues corrected
  • Fuel values updated (for its compatibility with Advanced Fuel System)

VERSION 3.5 - UE5.4+ (MAY 4th 2024):

  • Adapted physics to UE5.4 changes
  • Improved multiplayer jitter effect on clients
  • Removed deprecated assets

VERSION 3.4 - UE5.1+ (MARCH 29th 2024):

  • Compatibility with Advanced Fuel System
  • Awake Collider now ignores visibility and camera trace channels (check this if your project uses line trace bullets using those channels). These channels were disabled to work properly with Advanced Fuel System
  • BP_AreaGate updated to have different texts on both sides
  • Updated digital dashboard (for muscle car)
  • Updated WBP_UI_Speedometer

VERSION 3.3 - UE5.1+ (NOVEMBER 21st 2023):

  • Disconnected VR nodes to ensure compatibility with UE5.3 (check #updates channel in our discord server for more)
  • Reduced in car camera FOV to fit UE5.3 new cameras
  • Improved ragdoll activation when run over
  • Wheels meshes customization bug fixed
  • Block exit when an obstacle is near bug fixed
  • Ragdoll camera fixed
  • Police pieces bug on multiplayer when restoring car fixed
  • Car customizer multiplayer bugs fixed
  • Passenger bug when respawning car fixed
  • Multiple impacts with same object bug fixed
  • Customizer with a passenger bug fixed
  • Client access feedback bug on multiplayer fixed
  • Manual vehicles RPM feedback bug fixed
  • Scrape sounds & particles
  • Random car creator material bug fixed
  • Improved pieces physics when detached from car
  • Exit animation when car is upside down improved
  • Character verticality fixed when exiting car on slope surfaces
  • Caliper position fixed when car is not possessed
  • Rear gear speed limitation improved
  • Explosions are now transmitted to nearby characters
  • Dead zone added to tricks input
  • Added muscle car template

VERSION 3.2 - UE5.1+ (JUNE 11th 2023):

  • Multiple warning removal
  • Vehicle customizer multiplayer bugs fixed
  • Fixed collision bug with basic characters on 5.2

VERSION 3.1 - UE5.1+ (MAY 24th 2023):

  • Fixed issue with extra car templates' driver's hands IK
  • IK offsets modified for UE5 mannequins
  • Car Paint base material modified to fix issue with UE5.2 and "is dirty" option

VERSION 3 - UE5.1+ (MAY 10th 2023):

  • Added Enhanced inputs
  • Improved ragdoll physics
  • Renamed UE5 characters anim bps
  • Added IK modifier to adjust different skeletons through variables
  • Cusotmizer multiplayer bug fixed

VERSION 2.2 - UE5.1+ (JANUARY 14th 2023):

  • New wheels slip and skid system - adds lateral drift and improves general precission and performance
  • UE5 character pre-integrated models
  • Removed multiplayer fix (it was necessary to fix a bug from Epic's side that has finally been fixed)
  • Optimization fixes for unusual situations
  • Scrape sound added on continuous collision
  • Surface sound effect fixed when vehicle is on air
  • Recovered simplified combination method with bikes

VERSION 2.1 - UE5.1+ (DECEMBER 12th 2022):

  • Bug fixes for "Perfom animations = false"
  • Multiplayer bug fixes
  • Start engine sound fix
  • Physical Materials override to fix UE5.1 bug
  • Rams fixed
  • Backfire can now be controlled through variables
  • Physics optimization bug while car is on air fix

VERSION 2 - UE5.1+ (NOVEMBER 30th 2022):

  • FLAT TIRE feature
  • Physics optimization system
  • Driving adaptation to UE5.1 wheels changes


  • pieces paint damage bug fixed
  • updated supercar templates
  • unnecessary bikes stuff removed
  • sedan rear lights fixed

VERSION 1.11 (OCTOBER 26TH 2022):

  • NEW Backfire feature
  • improved carpaint material (optimized and new iridiscent feature)
  • new customizable door sounds
  • material IDs fixed
  • trash cleaning

VERSION 1.10 (OCTOBER 19TH 2022):

  • UE5 motorbikes 1.2 compatibility
  • supercar template included
  • look up controls unified

VERSION 1.9 (OCTOBER 13TH 2022):

  • UE5 motorbikes compatibility
  • New materials system (all pieces that inherit materials should use proper slot names)


  • Cargo Truck (BoxA) template collision fix

VERSION 1.7 (AUGUST 18TH 2022):

  • Epic's Bounce Bug correction
  • Glass Crack Material improved
  • Glass Smash sound on projectile hit bug fixed
  • Customizer Bug Fixed (some existing versions disappearing from list)
  • New cars compatibility:

VERSION 1.6 (JULY 29TH 2022):

VERSION 1.5 (JULY 19TH 2022):

  • Scene Capture 2D - Additive composite mode not working on UE5: Which means that glass and paint damage are not being rendered properly. FIXED ON UE 5.0.3

BETA 1.4 (JUNE 17TH 2022):

  • Multiplayer Epic bug fix (cars can now pass through second gear on multiplayer). This is a temporary fix until Epic fixes that on the engine (hopefully on UE5.1)
  • New cars compatibility:

BETA 1.3 (MAY 24TH 2022):

BETA 1.2 (MAY 20TH 2022):

  • Physic actors overturning cars fix
  • Packaging issues fixed
  • Roadster compatibility ready. Other cars and bikes are not yet compatible with this version. We are now working on it.


BETA 1.1 (APRIL 22TH 2022):

  • Engine, drift and surface sounds with Metasounds
  • Other cars and bikes are not yet compatible with this version. We are now working on it.


BETA 1.0 (APRIL 9TH 2022):

  • First conversion to Chaos Vehicles for Unreal Engine 5
  • Known issues:
    • Sound cue parameters are not working (they did on UE5 preview): Which means that engine sound does not adapt to RPM. Drift sounds are not adapting to different surfaces. You can also check this bug on their own vehicle template (Engine sound not adapting to RPM)
      • We have fixed this issue by implementing metasounds (drift effects coming soon)
    •  Scene Capture 2D - Additive composite mode not working: Which means that glass and paint damage are not being rendered properly.

Keep in mind that these are UE5 bugs. Of course we have reported it and hope that Epic fixes them as soon as possible. You can see some other users referring these bugs here: