Ridable Bikes: Advanced Pack

Release notes

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VERSION 4.9 - UE5.4+ (AUGUST 18th 2026):

Added

  • Added a new Air Control system:
    • Independent pitch, roll and yaw control.
    • Each axis can be configured separately.
    • The system can be disabled individually for each motorcycle.
  • Added compatibility with GASP + MetaHumans Integration Pack 2.

Improved

  • Completely reworked the Landing Impact System:
    • Landing reactions are now evaluated using the motorcycle’s angle and speed changes at the moment of impact.
    • Results are more accurate, consistent and independent of frame rate.
  • Improved rider ragdoll handling to prevent incorrect downward impulses.
  • Improved collision handling between motorcycle parts and player cameras.
  • Improved general multiplayer behaviour and stability.

Changed

  • Renamed all Blueprint Interface assets from BP_Interface_* to BPI_* to follow Unreal Engine naming conventions.
  • Custom Blueprints or external integrations referencing these interfaces may need to update their references.

Fixed

  • Fixed incorrect handlebar behaviour under network latency.
  • Fixed missing kickstand collision on restored motorcycles for clients.
  • Fixed some vehicle impacts not ejecting the rider.
  • Fixed incorrect GASP passenger rotation after impacts or failed exit attempts.
  • Fixed the speed widget not updating when returning to a previously used vehicle.
  • Fixed repeated input calls when entering or exiting without animations.
  • Fixed GASP clients being unable to pick up compatible objects.
  • Removed obsolete Cut Entrance logic.
  • Additional multiplayer fixes and general polish.

 


 

VERSION 4.8.2 (HOTFIX) - UE5.4+ (JUNE 15th 2026):

  • Racing sport bike stand improved.
  • Fixed null reference warnings in the motorcycle Animation Blueprint.
  • Basic character integration issues after vehicle restoration.
  • Fixed missing parent BeginPlay calls in Sport Bike-related Blueprints.
  • Fixed Spring Arm behavior on clients with poor network conditions after restoring a bike.
  • Fixed incorrect position when entering a vehicle while crouched.
  • Improved garage collisions

VERSION 4.8.1 (HOTFIX) - UE5.4+ (MAY 26th 2026):

Fixed front motorcycle wheels rolling in the wrong direction (issue introduced in v4.8).

VERSION 4.8 - UE5.4+ (MAY 26th 2026):

This update introduces a significant optimization, stability and polish pass for Advanced Bikes.

General Improvements:

  • Significant performance optimization pass across Advanced Vehicles.
  • Added distance-based culling to reduce unnecessary vehicle logic, animation, FX and audio processing.
  • Improved multiplayer stability and client-side initialization.
  • Fixed several vehicle entry/exit, passenger, camera and driver mesh replication issues.
  • Improved vehicle restoration and out-of-bounds recovery.
  • Improved interaction behavior with objects, cones and detached vehicle parts.
  • Improved fire, explosion and damage behavior.
  • Integrated Unreal Engine’s native damage system into vehicles, detached parts, destruction areas and characters.
  • Added a safety system to relocate characters if they fall out of bounds.
  • Removed the client frame rate limitation for smoother multiplayer testing.
  • Added in-demo information panels explaining key features.

Bike-Specific Improvements:

  • Improved motorcycle wheel positioning using procedural Animation Blueprint logic.
  • Improved Sport Bike handling.
  • Adjusted entry and exit points for all bikes.

Bike-Specific Fixes:

  • Improved motorcycle initialization and replication on clients.
  • Improved ragdoll recovery and rider ejection behavior.
  • Improved wheel positioning, tire behavior and motorcycle stability.
  • Improved handlebar, stand, dashboard and dismount behavior.
  • Fixed front motorcycle wheels rolling in the wrong direction. Issue introduced in V4.8.

VERSION 4.7.1 - UE5.4+ (DECEMBER 16th 2025):

  • Fixed an animation issue when entering and exiting vehicles at high frame rates.

VERSION 4.7 - UE5.4+ (DECEMBER 11th 2025):

  • Bug fix: Clients couldn’t restore a vehicle after server exited it
  • Bug fix: Client speedometer UI vanished when server left the vehicle
  • Removed reliable from CE_ServerReplicateSpeed
  • Bug fix: Wheel-in-air sound fixed for UE5.7
  • “Vehicle in air” check now only in BP_WheelsConfig
  • Removed editor warnings from Materials Ref array
  • Set BP_DCAdv_ThirdPChar input priority to 1
  • Improved rider turning animation interpolation (bikes)
  • Increased glass-door animation speed
  • Improved object-grabbing system
  • Added bike-tilt debug
  • Set Car-vs-Car impact to 1 on bikes
  • Removed wobble during injection cut
  • Bug fix: Bikes could fall through the ground after impacts
  • Added countersteering to all bikes (CF_CounterSteering_Base)
  • Updated SportBike countersteering (activates earlier)
  • Added straight-line COMZ for better suspension response
  • Updated COM for Naked, Custom, SportBike
  • Updated SportBike suspension
  • Reduced police-light intensity
  • Materials: MI_asphalt2 (more tiling), MI_Log & MI_LogEnd now use PhMat_Asphalt
  • DemoMap_DayNoAFS & DemoMap_Multiplayer: adjusted log-ramp scales/gaps
  • Improved wooden-ramp collisions (4x4 Test Area)
  • Bug fix: Bikes dropped too hard when restored
  • Bug fix: Character could get stuck after exiting a vehicle

VERSION 4.6 - UE5.4+ (AUGUST 28th 2025):

  • Vehicles are no longer spatially loaded by default.
  • Improved tire sounds on asphalt.
  • Project adapted to support GASP characters and Metahumans.
  • Multiplayer map now includes a "pause" menu.
  • Updated spectator camera.
  • Support Hardware Ray Tracing enabled by default.
  • Improved sportbike handling.
  • Adjusted character positions on motorcycles.
  • Fixed wheelie bug when using a gamepad.

VERSION 4.5 - UE5.4+ (JULY 19th 2025):

  • Lights attached to handlebar rotation issue on multiplayer when Play in Editor - fixed

VERSION 4.4 - UE5.4+ (JULY 8th 2025):

  • Rider feet not placed correctly after restoring the bike
  • Characters getting up could push/eject vehicles when run over slowly
  • Obstacle detection fail fix with Perform Animations = false
  • Leaning IKs bug after restoring the bike
  • Fallen bikes drifting on their own
  • Annoying cone sounds when stuck under vehicles
  • Procedural spine max leaning now fully customizable
  • Destructible parts not syncing after respawn
  • Vehicle exit bug after restore
  • Side stand didn’t lean bikes properly
  • UE5.6 crash with many vehicles and late-joining clients (bikes only)
  • Vehicle Customizer optimized and multiplayer-ready
  • Non DDV characters issue when entering a vehicle close to another one fixed
  • Client character position issue after impact fixed
  • Day and Night maps unified and pack size reduction
  • Begin Play restructuring to improve compatibility with UE5.6

VERSION 4.3 - UE5.4+ (JUNE 17th 2025):

  • Adjustments for easier GASP integration
  • Compatibility updates for UE5.6
  • Improved IK for riders and passengers
  • Procedural spine leaning to reach the handlebar
  • Added offset variables for driver/passenger IKs and character root position (in Character BP)
  • Smoother camera transitions
  • Updated Hand IK helpers
  • Improved riding pose (grip/hand placement)
  • Enhanced ragdoll behavior
  • Backward movement speed limitation bug fixed

VERSION 4.2 - UE5.4+ (MAY 13th 2025):

  • Duplicated Start Engine Sound in multiplayer fixed.
  • Compatibility with Drivable Cars: Advanced Pack V4.2
  • Multiplayer Passenger issues when "Perform Animations = Off" fixed
  • Wheels spinning replication issue fixed
  • Tricks (wheelies & stoppies) replication issue fix
  • Bike leaning replication fix

VERSION 4.1 - UE5.4+ (APRIL 1st 2025):

  • Protected reliable events: Ensures the execution of critical events even under extremely poor multiplayer network conditions
  • Replicated horn fix: Fixed horn replication issues to ensure proper functionality across all clients
  • Improved multiplayer robustness: The system is now resilient to packet loss and unstable connections, maintaining correct behavior even in low-quality network environments

VERSION 4 - UE5.4+ (MARCH 14th 2025):

  • NEW REPLICATION SYSTEM:
    • Jitter and Input lag removal on owning client
    • Transform error correction on server and other clients
    • Compatibility with Server and Client authority
  • Vehicle explosions replication fix
  • Fixes in internet multiplayer menu

VERSION 3.8 - UE5.4+ (FEBRUARY 1st 2025):

  • Added ragdoll relocation when going through the ground
  • Improved replication behaviour
  • Fixed bug: side stands replication errors
  • Fixed bug: avoid excesive knee aperture when leaning
  • Fixed bug: tilted rider on packaged projects
  • Fixed bug: replication issues when joining a session with possesed vehicles

VERSION 3.7 - UE5.4+ (DECEMBER 24th 2024):

  • Added new multiplayer game map and multiplayer game mode
  • Added new loading screen for clients
  • Improvement of vehicles' performance
  • Added new center stand feature
  • Improved ragdoll behaviour
  • Added new crash dummies
  • Added new run over test zone into maps
  • Fixed side stand bug when multiplayer
  • Fixed tilted camera after collision bug
  • Fixed bug when going out after restoring vehicle
  • Fixed bug when entering without using perform animations
  • Improved damage to vehicle pieces with linetrace weapon

VERSION 3.6 - UE5.4+ (OCTOBER 28th 2024):

  • Test maps modified and new props added
  • Test maps lights modified for better performance
  • Added several player start points for multiplayer sessions
  • Improvements to simplify integration with projects that have custom collision channels, trace channels, and physical surfaces
  • Added variable resistance values to static meshes attached to the vehicle in order to make sturdier bonds
  • Improved pieces detachment process after the vehicle explodes
  • Fixed deformation skeleton assingment bug
  • Reorder variables in the main blueprints
  • Replaced every input actions for enhanced inputs
  • Improved camera turn speed when using gamepad
  • Added new First Person Character with three different weapons (physics projectiles, linetrace impacts and explosion damage)
  • Fixed bug in bike's passenger behaviour
  • Improve biker's knee aperture animation when turning
  • Fixed one frame character animations to prevent compiler issues
  • Fixed bug where camera not following the ragdoll after receiving an explosion
  • Improved biker's animations: turn accelerator hand, steps back, lifting bike fallen bike
  • Fixed constant scrape particles bug
  • Fixed remote session passengers' rotation bug
  • Fixed rendering artifacts in paint materials

VERSION 3.5 - UE5.4+ (AUGUST 2nd 2024):

  • Metasounds errors in compilation fixed
  • Test maps expanded and new props added
  • Fixed bug in characters' gravity scale after leaving vehicle
  • Removed deprecated assets
  • Vehicles performance and asset weight optimized
  • Ragdoll improved
  • Physics after big impacts improved
  • Added secondary refuel point to custom bikes
  • Backfires improved
  • Impact capture updated (not working properly on big vehicles)
  • Garage doors fixed for UE5.4.3
  • Exit with "perform animations" disabled bug fixed
  • Glass shards particles fixed

VERSION 3.4.1 - UE5.4+ (MAY 19th 2024):

  • Ragdoll improvements
  • Template issues with glass collision mesh fixed
  • UE5.4 specific collision issues corrected
  • Fuel values updated (for its compatibility with Advanced Fuel System)

VERSION 3.4 - UE5.4+ (MAY 4th 2024):

  • Adapted physics to UE5.4 changes
  • Improved multiplayer jitter effect on clients
  • Removed deprecated assets

VERSION 3.3 - UE5.1+ (MARCH 29th 2024):

  • Compatibility with Advanced Fuel System
  • Awake Collider now ignores visibility and camera trace channels (check this if your project uses line trace bullets using those channels). These channels were disabled to work properly with Advanced Fuel System
  • BP_AreaGate updated to have different texts on both sides
  • Updated digital dashboard (for muscle car)
  • Updated WBP_UI_Speedometer

VERSION 3.2 - UE5.1+ (NOVEMBER 21st 2023):

  • Disconnected VR nodes to ensure compatibility with UE5.3 (check #updates channel in our discord server for more)
  • Reduced 1st person camera FOV to fit UE5.3 new cameras
  • Improved ragdoll activation when run over
  • Wheels meshes customization bug fixed
  • Block exit when an obstacle is near bug fixed
  • Ragdoll camera fixed
  • Police pieces bug on multiplayer when restoring car fixed
  • Passenger bug when respawning bike fixed
  • Multiple impacts with same object bug fixed
  • Customizer with a passenger bug fixed
  • Client access feedback bug on multiplayer fixed
  • Manual vehicles RPM feedback bug fixed
  • Scrape sounds & particles
  • Improved pieces physics when detached
  • Character verticality fixed when leaving bike on slope surfaces
  • "Rear gear" speed limitation improved
  • Explosions are now transmitted to nearby characters
  • Dead zone added to tricks input
  • Added sport bike template
  • improved riding physics

VERSION 3.1 - UE5.1+ (JUNE 11th 2023):

  • Paint base material modified to fix issue with UE5.2 and "is dirty" option
  • Multiple warning removal
  • Vehicle customizer multiplayer bugs fixed
  • Fixed collision bug with basic characters on 5.2
  • Enduro collision bug fixed
  • Enduro's base rider proxy mesh visibility bug fixed

VERSION 3 - UE5.1+ (MAY 10th 2023):

  • Added Enhanced inputs
  • Improved ragdoll physics
  • Renamed UE5 characters anim bps
  • Added IK modifier to adjust different skeletons through variables
  • Cusotmizer multiplayer bug fixed

VERSION 2.2 - UE5.1+ (JANUARY 14th 2023):

  • New wheels slip and skid system - adds lateral drift and improves general precission and performance
  • UE5 character pre-integrated models
  • Removed multiplayer fix (it was necessary to fix a bug from Epic's side that has finally been fixed)
  • Optimization fixes for unusual situations
  • Scrape sound added on continuous collision
  • Surface sound effect fixed when vehicle is on air
  • Recovered simplified combination method with cars
  • Side stand bugs fixed
  • counter steering system added

VERSION 2.2 - UE5.1+ (DECEMBER 13th 2022):

  • Multiplayer bugs fixed
  • Start sound bug fixed
  • Physical material overrides to fix UE5.1 bug
  • Rams fixed
  • Backfire can now be controlled through variables
  • Physics optimization bug when bike is on air fixed
  • Character leaning after getting off a bike bug fixed

VERSION 2.0 - UE5.1+ (NOVEMBER 29TH 2022):

  • FLAT TIRE feature
  • Physics optimization system
  • riding adaptation to UE5.1 wheels changes

VERSION 1.3 (OCTOBER 26TH 2022):

  • NEW Backfire feature
  • improved carpaint material (optimized and new iridiscent feature)
  • naked bike corrections
  • tricky surfaces bug fixed

VERSION 1.2 (OCTOBER 19TH 2022):

  • several physics corrections
  • recover verticality from leaning at high speeds improved
  • look up controls unified

VERSION 1.1 (OCTOBER 13TH 2022):

  • UE5 motorbikes compatibility
  • New materials system (all pieces that inherit materials should use proper slot names)

 

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